It really is a hard concept to grasp, the no-friction-in-space thing. I don't think I really get it - I'm not sure how to visualise it, for a start - but I don't understand how a space ship - of the super-advanced, sci-fi kind - can't slow down. I mean, it's mechanical and computerised and runs on fuel; on Earth anything we build for transportation will slow down especially if there's a mechanical failure etc. I know in space you can't "stop", you'd only drift, right? I'm hoping you can explain this a bit more to me because I really do want to understand!
(The more time I have to let this concept dwell in my brain, the more I'm starting to get it. So what does happen when you, in sci-fi, go from "warp speed" or whatever they like to call it, to, well, not?)
On Earth (or really, anywhere that isn't the empty vacuum of space) moving objects slow down because they lose energy through friction — rubbing against other objects. Commonly on Earth, the source of friction would be land, water and/or air.
- The motor of a boat needs to stay on to keep the boat moving, because if the motor is turned off, the boat will be slowed down by the water pushing back against it.
- If you ski straight down a hill (let's say a small hill for safety reasons) you will accelerate (get faster) while you're going down hill, but once you reach the flat bit at the bottom you will eventually slow down and stop without having to stop yourself. This is because of the friction between the snow and your skis. Generally, skiing works because there's much less friction between snow and skis than, say, between shoes and dirt, but there isn't zero friction. When you were going down the hill and getting faster, there was still friction, but at that point gravity pulling you downwards was stronger.
- If you drop something from a great height (tall building, aeroplane), gravity will make it accelerate as it falls down. However, the air pushes back on it, upwards (or more generally, in the opposite direction to the movement) and eventually will prevent the object falling any faster. (With air, the friction is directly related to the size and shape of the object and how fast it's going, but I won't get into the maths.) The maximum speed the object can reach while falling is called terminal velocity.
- On the other hand, if there is no air — for example on the moon — there will of course be no friction from air and things like feathers which normally fall very slowly (because of all the little fuzzy bits catching on the air) will fall at the same speed and acceleration as a lead ball (or whatever). This will also work in a vacuum chamber where all the air has been removed. Here is a video of an astronaut on the last Apollo mission dropping a hammer and a feather at the same time:
And a gif of the same if you can't be bothered watching and listening to the 47 second clip:
- Brakes on cars and whatnot work by intentionally increasing the friction on the axle to slow down the spinning speed of the wheels
This clip from WALL-E is a good example (thanks to Shaheen for the suggestion). Also note that once they start spinning, things will continue spinning until something else makes them change, which you can see a bit of in that clip.
That doesn't mean things can't stop or slow down in space. Our astronaut — assuming they're not unconscious — can fire their gas in the opposite direction (to manoeuvre properly they'd have to have several directional options, six for complete manoeuvrability) to slow down. The spaceship can also fire thrusters in the opposite direction to slow down (either by having two sets or by rotating the main ones). Coming to an absolute complete stop is a bit tricky because a) you would have to balance forces very exactly and b) there's not much to use as a reference for how fast you're going out in space, but matching speeds with another ship is doable. And the astronaut slowing down enough to not break a wrist colliding with his ship is also useful. My older post about turning around in space addresses some issues with why just stopping and going in the opposite direction isn't the most efficient way of doing it.
The very last part of the question was:
So what does happen when you, in sci-fi, go from "warp speed" or whatever they like to call it, to, well, not?
The short answer to this is, whatever you want. Warp speed and hyperspace and other "let's cheat to go faster than the speed of light devices" aren't real. They're generally not based on real physics, or if they are, it's very extrapolated and speculative and could well turn out to be just as implausible. That said, faster than light travel is a staple of science fiction and I'm not suggesting we should eliminate it because it's implausible. If all science fiction stories used only slow or relativistic (which means close to the speed of light, when weird things happen. My post about it) then there'd be a lot of very slow stories which would get boring. Variety is nice.
As long as the rest of the science is plausible, then I don't have a problem with a bit of faster than light travel and faster than light communication. If the writer doesn't feel up to making up a semi-plausible sciencey explanation, then my personal preference is not to try explaining how the FTL works at all. Because they usually stuff up some minor point which annoys me disproportionately.